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#2644 (permalink) |
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vBulletin Admin
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So since i refuse to read through all 45 pages. Is everyone in here established in guilds? If not, and I know who you are, let me know as my guild is recruiting. We have cleared 10 Ulduar and are progressing on 25 man.
There is also a good chance myself and some friends will be starting a pseudo guild for diablo 3 when it releases. |
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#2645 (permalink) |
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Senior Member
Join Date: Feb 2006
Posts: 246
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I don't think my guild has cleared Yog on 10 man yet, but they have done some of the hard versions of the bosses. On 25 man we have killed general Vezax twice and are learning Yogg. I'd probably be interested in D3, I'm actually sorta tired of WoW, it's great and all, but I don't have any strong urges to play it other than raid with the guild. I can understand why Dazed wasn't interested in Ulduar -- it's more of the same as naxx, etc, with very little lore behind it. I'm guessing the next instance, somewhere in Ice Crown, will pit us against the Lich King. It would be nice to get Frostmourne, and be able to blast everyone with AoE frost . . . (I heard that wouldn't happen though)
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http://www.rpgoutfitter.com/wow-gm/c...andre@US-Llane |
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#2649 (permalink) | |
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post-it munstr!
Join Date: Apr 2003
Location: New York, NY
Vehicle: 03 Eclipse GS
Posts: 6,462
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What's the server like (horde to ally ration, world PVP, raid progression)? What are your raid days and times? What specs/classes are you looking for? I'd be happy to app and go through an application process. At this point, I just want to play with friends, and all of our friends have pretty much quit the game. Also, I've got Sean who pretty much has a lvl 80 of every class and spec, so just let me know and he can xfer and play anything.
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#2650 (permalink) |
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Senior Member
Join Date: Feb 2006
Posts: 246
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Heh dazed, that mount is sooo rare, I'm jealous. I don't know how often it drops but surely not many on each server has one of them. This priest that has one likes to hang out on it in dalaran just floating on it. Oh well, I'm pretty much just going through the motions in the game -- I'll stick around for a while. I doubt though, if another expansion comes out, that I will rush to level to 90 like I did 70 and 80.
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http://www.rpgoutfitter.com/wow-gm/c...andre@US-Llane |
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#2656 (permalink) | |
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vBulletin Admin
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I really can't tell you too much about PVP as I don't. If you wanna tell me how to find out, I can look it up for you. The application process is you whisper me and I will get you added, lol. We are trying to recruit up and get our core members back in the game to be able to run Heroic 25 ToC when its available, as a total guild run. Let me know if you wanna switch and you can tell me your toon names and I will get them added. |
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#2659 (permalink) | |
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Gold Calipers
Join Date: Aug 2001
Location: Indy
Vehicle: 09 Impreza
Posts: 9,209
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A look inside WoW.
Gamasutra - News - GDC Austin: An Inside Look At The Universe Of Warcraft Quote:
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#2662 (permalink) |
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I do not approve.
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General
The existing /welcome emote now greets/welcomes targets (character says "hello"), while the new /yw is for saying "you're welcome." Many of the tail sweeps with knockback effects will no longer hit players' pets. Icecrown Citadel The Forge of Souls and Pit of Saron in the 5-player dungeon are currently available for testing. Additional Icecrown Citadel dungeon and raid content will be made available in future test builds. For more information and testing schedules please visit our Test Realm forum. Classes: General Area-of-Effect Damage Caps: We've redesigned the way area damage is capped when hitting many targets. Instead of a hard cap on total damage done, the game now caps the total damage done at a value equal to the damage the spell would do if it hit 10 targets. In other words, if a spell does 1000 damage to each target, it would hit up to 10 targets for 1000 each, but with more than 10 targets, each target would take 1000 damage divided by the number of targets. 20 targets would be hit for 500 damage each in that example. Pet Resilience: All player pets now get 100% of their master's resilience. Taunt Diminishing Returns: We've revised the system for diminishing returns on Taunt so that creatures do not become immune to Taunt until after 5 Taunts have landed. The duration of the Taunt effect will be reduced by 35% instead of 50% for each taunt landed. In addition, most creatures in the world will not be affected by Taunt diminishing returns at all. Creatures will only have Taunt diminishing returns if they have been specifically flagged for that behavior based on the design of a given encounter. Races: General Orc and troll shamans now have their own unique totem art. PvP: Battlegrounds Battleground Experience: Battleground experience gained is now based on the level of the player gaining experience, rather than the highest possible player level in that Battleground. Death Knight Scourge Strike: Redesigned. The base ability now deals 50% weapon damage plus an additional amount as physical damage. However, for each disease the death knight has on the target, the target will take additional shadow damage equal to 25% of the physical damage done. Unholy Blight: This talent now deals only 10% of Death Coil damage as a damage-over-time effect on the target. Druid Prowl: This ability no longer has multiple ranks and penalizes movement speed by 30%. Hunter Call Stabled Pet: Cooldown reduced from 30 minutes to 5 minutes. Deterrence: Now also increases the chance for ranged attacks to miss the hunter by 100% while under its effect. Hunter Pets Avoidance: This talent has been replaced by Culling the Herd. Hunter pets now innately take 90% less damage from area-of-effect abilities like all other class pets. This does not apply to area-of-effect damage caused by other players. Cower: Redesigned. This ability no longer affects threat, and instead reduces damage taken by the pet by 40% for 6 seconds with a 45-second cooldown. While cowering, the pet's movement speed is 50% of normal speed. Cower now only has a single rank and is available at pet level 20. Culling the Herd: This pet talent has replaced the Avoidance talent in the pet trees (Hunter pets now gain that benefit automatically without expenditure of talent points). Culling the Herd increases pet and hunter damage by 1/2/3% for 10 seconds each time the pet deals a critical strike with Claw, Bite, or Smack. Demoralizing Screech: The attack power reduction from this ability has been increased by 40%, equaling the maximum possible attack power reduction from the abilities of other classes. Improved Cower: Redesigned. This ability now reduces the movement penalty of Cower by 50%/100%. Venom Web Spray: Range increased from 20 yards to 30 yards. Web: Range increased from 20 yards to 30 yards. Wolverine Bite: This talent is now enabled when the pet lands a critical strike rather than from the target dodging the pet's attacks. In addition, this talent no longer has a prerequisite. Paladin Divine Guardian: This talent no longer increases the amount of damage transferred to the paladin from Divine Sacrifice. Instead it causes all raid and party members to take 10/20% reduced damage while Divine Sacrifice is active. Divine Sacrifice: Redesigned. The effect of Divine Sacrifice is now party-only and the maximum damage which can be transferred is now limited to 40% of the paladin's health multiplied by the number of party members. In addition, the damage transferred to the paladin is now reduced by 50% before being applied to the paladin. Finally, the bug which allowed Divine Sacrifice to sometimes persist despite reaching its maximum damage has been fixed. Divine Sacrifice will now cancel as soon as its maximum damage value is exceeded in all cases. Priest Mind Flay: The range of this ability has been increased to 30 yards, up from 20. Rogue Vanish: For the first half second after this ability is used, neither Vanish nor Stealth can be broken by taking damage or being the victim of a hostile spell or ability. Warlock Affliction Improved Felhunter: This talent now also reduces the cooldown on the felhunter's Shadow Bite ability by 2/4 seconds. Demonology Decimation: Redesigned. When Shadowbolt, Incinerate or Soul Fire hit a target that is at or below 35% health, the cast time of Soul Fire is reduced by 30/60% for 8 seconds. Soul Fires cast under the effect of Decimation cost no shards. Demonic Pact: This talent now also increases the warlock's spell damage by 1/2/3/4/5%. Destruction Conflagrate: Redesigned. This talent now consumes an Immolate or Shadowflame effect on the enemy target to instantly deal damage equal to 9 seconds of Immolate or 8 seconds of Shadowflame, and causes additional damage over 3 seconds equal to 3 seconds of Immolate or 2 seconds of Shadowflame. Pets Doomguard/Infernal: These pets now innately have Avoidance like all other warlock pets. Shadow Bite: This pet ability now provides 15% increased damage for each of the warlock's damage-over-time effects on the target. Professions Enchanting Enchant Weapon - Unholy: This enchantment now inflicts Shadow damage in addition to its original effect. First Aid The training costs for most bandages have been reduced. Mining Enchanted Thorium: This ability now uses the Mining skill and is learned from trainers at a skill level of 250. Quests Weekly raid quests are now available from Archmage Lan'dalock in Dalaran. Every Tuesday at 3 AM the Council of Six will choose a different strategic target that must die from either: The Obsidian Sanctum, Naxxramas, The Eye of Eternity, Ulduar, Trial of the Crusader, or Icecrown Citadel. For the various Icecrown Bomber quests at Aldur'thar: The Desolation Gate, players can now choose to eject from their bomber seats mid-run. If you do so, a rescue vehicle will transport your character back to the safety of your infra-green platform. Azure Drakes and Dragons will now attack back when attacked by characters not riding Wyrmrest Defenders. Items Death Knight Tier-9 4-Piece Bonus: This set bonus no longer grants Frost Fever a chance to be a critical strike. It still grants that possibility to Blood Plague. Bug Fixes Items Glyph of Immolation Trap: Now properly increases damage by 100%. Druid Infected Wounds: This ability is no longer considered to be in the magical defense category; therefore spell hit no longer applies to its activation. Nature's Grace: The tooltip now correctly indicates that it will not be activated from periodic spell critical strikes. Hunter Concussive Barrage: This ability is no longer subject to spell reflects. Point of No Escape: This ability no longer stacks and now only functions for the hunter. Mage Flame Strike: Some ranks of this spell had an incorrect cast time of 3 seconds. All ranks now share a 2-second cast time. Priest Inspiration: The tooltip now correctly indicates that it also functions with Prayer of Mending. Mind Flay: The rank 1 tooltip has been corrected to indicate the accurate damage and snare effect. Warlock Curse of the Elements: Rank 4 has been increased to 11%, up from 10%. Drain Soul: This spell now deals 4 times the normal damage for all ranks. Previously it was only ranks 6 and above. Suffering (Voidwalker): Ranks 5-8 had the incorrect taunt radius of 5 yards and have all been adjusted to a 10-yard radius. |
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#2666 (permalink) |
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U.S. Secret Service
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is everyone here alliance? or anyone else horde?
i am horde, been playing since vanilla toons are 80 Resto Druid 80 DK main (8.8k dps more if raid buffed for 25 man.) 80 prot paladin 80 arcane mage 80 combat rogue 80 marks/survival hunter. Any guilds recruiting? Im only interested in 25 man guilds.
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#2668 (permalink) |
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Junior Member
Join Date: Jun 2008
Posts: 28
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Lightninghoof
Berserkre - Shaman Steerilizer - DK Guild Master of Disintegration Disintegration of Lightninghoof taking applications |
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#2669 (permalink) | |
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Huh ?
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